Archive for December, 2008

Using Java with JavaFX

December 22, 2008

Up until recently I have been playing around with JavaFX getting my hands dirty on some of the finer points of the FX Script language. But I recently realised that I have not really been using JavaFX with Java…but rather just JavaFX itself.
In real world development where timelines are important, money matters, and efficiency is [...]

Posted in Uncategorized 8 Comments »

The upgrade to spacemissionFx 1.0

December 19, 2008

Since the release of JavaFX, there have been a few nice articles about the upgrade from the preview release of JavaFX, to the 1.0 SDK. Like this article: Migrating from the JavaFX Preview release.
I thought, instead of re-iterating what has already been said, I would just go over what I had to do to get [...]

Posted in JavaFX, SpaceMissionFX, Web Start No Comments »

Quick Tip for JavaFX and the contains() method

December 8, 2008

After the release of JavaFX, I have been just getting my existing games up-to-date to use the 1.0 SDK. So far, and I will blog on this later on, it has been pain free. But there was one thing that I noticed, and that was my collision detection timelines were not working anymore.
The Node contains() [...]

Posted in JavaFX No Comments »