Archive for November, 2008

Adding Java Web Start to your Blog for a JavaFX application

November 28, 2008

IntroductionI have been recently adding some JavaFX examples to my blog and I have wanted to also add a simple little link to the JNLP web start file and I really had no idea how to accomplish this on blogger.
The issues I had was the hosting of the files and the locations of the dependent [...]

Posted in Deployment, JNLP, Jar, Java, JavaFX, Netbeans, Web Start 2 Comments »

Space Mission FX

November 19, 2008

For a small while now I have been playing with the preview release of JavaFX and have been quite happy with it. There have been the few bugs here and there and the netbeans plugin still has some ways to go, but hey, its a preview release, its allowed to!
I decided that I would really [...]

Posted in Java, JavaFX, SpaceMissionFX, games programming 2 Comments »

"Time" for a change in Java

November 18, 2008

I have been an enterprise developer for a few years now and I started in c# back in the .NET 1.0/1.1 days. From the get-go, I found c# to be a great language and have been following its progress for some time, and will continue to do so for even longer.
At the moment I’m in [...]

Posted in Calendar, Date, Java, Joda No Comments »

Flippin’ Awesome JavaFX

November 12, 2008

Update: 28th November 2008Here is a link to the webstart deployment of this sample JavaFX app
I thought that when the inevitably soon release of the JavaFX SDK is released there will very quickly be a large number of UI components that users will be developing and releasing for all the world to use.
JavaFX is extreamly [...]

Posted in Java, JavaFX, games programming No Comments »

JavaFX

November 9, 2008

I have recently been playing around with the JavaFX preview SDK released earlier this year and although it has been receiving mixed reviews, I personally like it. Its simple, clean and fun to work with.
A lot of the new RIA frameworks like Flex and Silverlight are also fun to use, but I feel like the [...]

Posted in JavaFX, games programming No Comments »